ROB RUNcompanion · non officiel
← Actualités
Annonce officielle· Charlie

Playtest News

Thank you to everyone taking part in the playtest!

On November 2 at 08:00 CET, we’re wrapping up the test and getting to work on fixes so we can launch the game as soon as possible. We’re aiming for Early Access in early November.

This test has been a huge help. We stress-tested the servers, then found and fixed several critical technical issues. We’re reading all your feedback and we feel your pain, so we’ve already started on a number of changes. We’ll roll them out as they’re ready:

• A pistol from the start: you’ll get one when you join a server and every time you respawn, instead of starting empty-handed.

• Player-base businesses (farms, labs, smuggling, cargo cracking and more) will pay out several times more.

• Buying and renting land will be easier to understand.

• Plus plenty of technical and game design tweaks to make the game better overall.

A word on cop balance. In our game, cops are meant to be a serious threat to most criminals. We don’t want the PvE-style power fantasy where one player mows down whole squads of police. The game rewards those who read the situation on the map, plan their routes, use lockpicks and avoid tripping alarms that can bring the whole precinct down on them. That goes double for lone wolves.

We’re also building a progression system for cops, both shared and personal:

• Cops will take longer to respawn after dying, so they can’t just swarm robbers with numbers.

• At server start, cops will only have access to pistols. Better gear will unlock over time.

• Cops will be able to buy badges. Their rarity will depend on the district the player lives in.

See you in the game!